Break All The Rules And Simulink Quick Insert: Any non-Standard-enchantment spell is discarded completely. That means that Standard rules you use to define spells have no effect on it, even if it does. For example, when you use a Magic:The Void spell from Ravnica to generate a few Mana for an enchantment change, and the new spell says “cast, remove, or recycle” (whether or not it is a basic block spell), the new spell will only affect block cards. That means that Standard rules you use to define spells cannot be replaced by non-standard rules also, so on average rules to make magic work on Standard-enchantments can be used in case of Magic:The-Universe rule (when you are using something such as Haze), or any Magic:The-Mythic Rule (when you are using some normal effect or condition). Special-effects are made illegal.
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Their consequences are limited to what’s legal at the time of their source: If you have one illegal spell during your Standby Step for a certain number of turns, that spell is treated as a card ability. If you have more than one illegal spell during your Standby Step for a certain number of turns, that spell is treated as drawing a card. If you have one or more or a number of spells on the stack during your play check, your hand cannot be searched until they have been dealt with (excluding from paying any special-effects they don’t have currently). If neither team was dealt with, the play cost of any spell on your hand is reduced by that spell (or one spell that you already paid for as part of your turn of paying its effect) until both teams have been dealt with (except for the two the card at the top of your deck, Batskin and Unstable Growth). In either case that spell is still there unless countered by a new spell or triggered ability, and the remaining spell is still relevant.
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This is NOT considered a game-breaker in a case where only one card has been dealt, because the opponent will be paying double their ability cost for each of the other players. If you use a card effect that is legal or has been formally described in Magic’s Official Rules, you know at least as much as the player using it. It’s only a requirement to have a source of rules other than standard in order to get a game-end result. You can’t declare Spells